This makes traversal between the challenges seamless. ![]() Admittedly, they did get respectably close with striking the balance between making a co-op game and also a game that can also be played solo, as Yarny can latch on to another Yarny at any time, controlling like one character. Ultimately, Unravel Two does feel more like a co-op spin off than a true sequel to the original, which may not be a problem for many, but I couldn’t help but wonder what else might have been achieved if the developers spent their time on experimenting with level design generally, instead of putting themselves in the box of needing to construct everything around two-player cooperation. It’s obvious from the get-go that the developers wanted to make it fun to play with a friend or on your own, but as is generally the case with games like this, that perfect balance proves to be elusive. Whether that’s with two players or one, switching back and forth. This of course helps drive the point home that, in this game, there are two playable characters, and the game does rely on co-operative play to get through most of the puzzles. ![]() ![]() As you’ll immediately notice upon firing up Unravel Two, the number two isn’t an actual numerical digit, or even a roman numeral like we would normally expect to see in video games, but rather spelled out.
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